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Leadwerks Dev Blog
Monday, June 22, 2009
Well, it took all day, but Leadwerks Engine now supports up to 256 bones per character mesh.
If you are just so pleased you can't contain yourself, why not celebrate with some
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NEVER do this!
Well, I've got it worked out so I can see that eve...
According to Valve's hardware survey, 60% of users...
Zenimax buys id Software!
Well, the Lua implementation I am using is too slo...
Well, it took all day, but Leadwerks Engine now su...
Paper on simulating ocean water: Click Yay, now I...
More thoughts on Lua
Lua Scripting preview
Okay, here are some pictures from my trip to Orang...
It's strange. I honestly feel relieved as I unins...
I finally finished Doom 3: Resurrection of Evil. ...
Head on over to the bug report forum to see how ma...
Here's another screenshot:
After taking a few days off and not thinking about...
I am back, had a blast.